Section 1- Getting Around Unity.
1) Run Unity and have a look
You can select different "layouts" of the various views from Window -> Layouts. (2 x 3 was used for the class.)
Scene view = "main" editor window
Game view = window where game runs
Porject = Holds project-wide assets such as scripts and materials.
Hierarchy = Tree of objects in the scene
Inspector = window showing properties of selected object
2) Make new project
Select "File -> New Project" from top menu bar
3) Make ground plane
In Hierarchy, select "Create -> Plane"
Can edit transform, etc. in Inspector while the plane is selected.
4) Look at resetting transforms
Select "gear icon -> Reset" at top of transform component in Inspector with ground plane selected.
Often important since objects are created where the Scene View is looking, not (0, 0, 0)
5) Manipulate the Scene View
Hand icon-
*Click-and-drag to pan camera.
4-way arrow icon-
*Click on GameObjects to select them. (Can click-and-drag to multi-select.)
*Select an object then drag its axis arrows to translate it.
Circle arrows icon-
*Click on GameObjects to select them. (Can click-and-drag to multi-select.)
*Select an object then drag it's axis rings to rotate it.
Scaling box icon-
*Click on GameObjects to select them. (Can click-and-drag to multi-select.)
*Select an object then drag its axis arrows to scale it.
Any icon-
*Middle click-and-drag to pan camera.
*Right click-and-drag to rotate camera.
*Scroll wheel to zoom camera in / out. (Alt + right click-and-drag also zooms.)
*Press "f" to "frame up" (center) on selected GameObject. (Mouse must be over Scene View.)
6) Move camera to show in game view
Select "Main Camera," press "f" in Scene View to frame it, then translate / rotate it so ground plane is shown from above in game view.
7) Run game and move camera while game is running
Press the "play" icon in the top-center to run the game.
We can move the camera in the Scene View while the game is running and see real-time change. This work with many other aspects of the editor.