Welcome to Unity! A fast tool for prototyping or completing high-quality games.
If you don't already have it, get it here.

This class is not designed to show you everything. It's to make game dev more approachable and give you the confidence to get started.

Below is a rough outline of what we'll be going through. It should be useful to help keep everyone on the same page as well as providing a reference / reminder of what we talked about later.

Class Sections:
Section 1- Getting Around Unity
Section 2- Basic Lighting and Project Organization
Section 3- Basic Physics and Scripting
Section 4- Level Building, More Scripting, and Publishing
Section 5- Triggers, Materials, and PreFabs
Section 6- Sound and GUI

Script Examples:

Updated PlayerMovement.cs (Section 5)

Updated PlayerMovement.cs 2 (Section 6)
Updated MovingWall.cs (Secontion 6)